^a${value} Second(s) Recharge | 20
|
${value} Second Duration | 10
|
${value}m Radius | 1
|
${value} Active Health Cost per Second | 5 6 7 8 9 10 11 12 13 14 15 16
|
+${value} Energy Regeneration per second | 3 4 5 6 7 8 9 10 11 12 13 14
|
+${value}% Bleeding Damage | 20 23 26 29 32 36 40 44 48 52 56 60
|
+${value}% Improved Bleeding Damage Duration | 15 20 25 30 35 40 45 50 55 60 65 70
|
+${value}% Movement Speed | 10 12 14 16 18 20 22 24 26 28 30 32
|
+${value}% Vitality Damage | 20 23 26 29 32 36 40 44 48 52 54 60
|
MaxLevel | 8
|
UltimateLevel | 12
|