${value} Charge Levels | 1 2 3 4 5 6 7 8 9 10 11 12
|
${value} Life Leech over ${duration} Second(s) | min: [3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0] Life Leech over min: 3.0 Second(s)
|
${value} Second(s) Charge Level Duration | 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5 1.5
|
${value}% of Attack damage converted to Health | min: [6.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0, 22.0, 24.0, 26.0, 28.0]
|
+${value} Health Regeneration per second | -5 -8 -11 -14 -17 -20 -23 -26 -29 -32 -35 -38
|
+${value}% Attack Speed | 4 6 8 10 12 14 16 18 20 22 24 26
|
MaxLevel | 8
|
UltimateLevel | 12
|