^a${value} Second(s) Recharge | 1 |
${value} Energy Cost | 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
Launches ${value} Projectile(s) | 1 |
+${value}% Physical Damage | 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96 |
+${value}% Pierce Damage | 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 |
MaxLevel | 12 |
UltimateLevel | 16 |