^a${value} Second(s) Recharge | 8
|
${value} Energy Cost | 65 68 70 73 75 78 80 83 85 88 90 93 95 98 100 103
|
${value} Second Duration | 3 3.4 4 4.3 4.7 5.3 5.6 6 6.6 6.9 7.3 8 8.5 9 9.5 10
|
${value} Vitality Damage | min: [6.0, 10.0, 14.0, 18.0, 22.0, 26.0, 30.0, 34.0, 38.0, 42.0, 46.0, 50.0, 54.0, 58.0, 62.0, 66.0]
max: [10.0, 16.0, 22.0, 28.0, 34.0, 40.0, 46.0, 52.0, 58.0, 64.0, 70.0, 76.0, 82.0, 88.0, 94.0, 100.0]
|
${value}% Reduction to Enemy's Health | min: [3.0, 3.5, 4.0, 4.5, 5.0, 5.5, 6.0, 6.5, 7.0, 7.5, 8.0, 8.5, 9.0, 9.5, 10.0]
|
${value}m between each target | 5
|
MaxLevel | 12
|
Spreads every ${value} Second(s) | 1.5
|
Spreads to up to ${value} targets at a time | 4
|
Spreads to up to ${value} targets total | 12
|
UltimateLevel | 16
|