^a${value} Second(s) Recharge | 20
|
${value} Energy Cost | 76 80 84 88 92 96 100 104 108 112 116 120 124 128 132 136
|
${value} Second Duration | 1
|
${value}m Radius | 6
|
${value} Bleeding Damage over ${duration} Second(s) | min: [11.0, 14.0, 17.0, 20.0, 23.0, 26.0, 29.0, 32.0, 35.0, 38.0, 41.0, 44.0, 47.0, 50.0, 53.0, 56.0]
max: [16.0, 20.0, 24.0, 28.0, 32.0, 36.0, 40.0, 44.0, 48.0, 52.0, 56.0, 60.0, 64.0, 68.0, 72.0, 76.0] Bleeding Damage over min: 3.0 Second(s)
|
${value} Cold Damage | min: [30.0, 37.0, 44.0, 51.0, 58.0, 65.0, 72.0, 79.0, 86.0, 93.0, 100.0, 107.0, 114.0, 121.0, 128.0, 135.0]
|
${value} Vitality Damage | min: [50.0, 60.0, 70.0, 80.0, 90.0, 100.0, 110.0, 120.0, 130.0, 140.0, 150.0, 160.0, 170.0, 180.0, 190.0, 200.0]
|
MaxLevel | 12
|
UltimateLevel | 16
|