^a${value} Second(s) Recharge | 20
|
${value} Energy Cost | 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290
|
${value} Second Duration | 1
|
${value}m Radius | 2
|
Launches ${value} Projectile(s) | 30
|
${value} Cold Damage | min: [120.0, 140.0, 160.0, 180.0, 200.0, 220.0, 240.0, 260.0, 280.0, 300.0, 320.0, 340.0, 360.0, 380.0, 400.0, 420.0, 440.0, 460.0, 480.0, 500.0]
max: [140.0, 165.0, 190.0, 215.0, 240.0, 265.0, 290.0, 315.0, 340.0, 365.0, 390.0, 415.0, 440.0, 465.0, 490.0, 515.0, 540.0, 565.0, 590.0, 615.0]
|
${value} Physical Damage | min: [120.0, 140.0, 160.0, 180.0, 200.0, 220.0, 240.0, 260.0, 280.0, 300.0, 320.0, 340.0, 360.0, 380.0, 400.0, 420.0, 440.0, 460.0, 480.0, 500.0]
max: [140.0, 165.0, 190.0, 215.0, 240.0, 265.0, 290.0, 315.0, 340.0, 365.0, 390.0, 415.0, 440.0, 465.0, 490.0, 515.0, 540.0, 565.0, 590.0, 615.0]
|
MaxLevel | 16
|
UltimateLevel | 20
|