^a${value} Second(s) Recharge | 80
|
${value} Energy Cost | 300 315 330 345 360 375 390 405 420 435 450 465 480 495 510 525
|
${value} Second Duration | 10
|
${value}m Radius | 8
|
${value} Cold Damage | min: [50.0, 56.0, 62.0, 68.0, 74.0, 80.0, 86.0, 92.0, 98.0, 104.0, 110.0, 116.0, 122.0, 128.0, 134.0, 140.0]
|
${value} Frostburn Damage over ${duration} Second(s) | min: [15.0, 20.0, 25.0, 30.0, 35.0, 40.0, 45.0, 50.0, 55.0, 60.0, 65.0, 70.0, 75.0, 80.0, 85.0, 90.0]
max: [20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0, 90.0, 100.0, 110.0, 120.0, 130.0, 140.0, 150.0, 160.0, 170.0] Frostburn Damage over min: 6.0 Second(s)
|
${value} Physical Damage | min: [50.0, 56.0, 62.0, 68.0, 74.0, 80.0, 86.0, 92.0, 98.0, 104.0, 110.0, 116.0, 122.0, 128.0, 134.0, 140.0]
|
${value}% Slower Movement over ${duration} Second(s) | min: [30.0, 34.0, 38.0, 42.0, 46.0, 50.0, 54.0, 58.0, 62.0, 66.0, 70.0, 74.0, 78.0, 82.0, 86.0, 90.0]% Slower Movement over min: 3.0 Second(s)
|
MaxLevel | 12
|
UltimateLevel | 16
|