^a${value} Second(s) Recharge | 0 25 25 25 25 25 25 25 25 25 25 25 25 25 |
${value} Energy Cost | 10 13 16 19 22 25 28 31 34 37 40 43 46 49 |
${chance}% Chance of ${value}% Slowed Attack Retaliation over ${duration} Second(s) | [5.0, 6.75, 8.5, 10.25, 12.0, 13.75, 15.5, 17.25, 19.0, 20.75, 22.5, 24.25, 26.0, 27.75]% Chance of min: [66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0, 66.0]% Slowed Attack Retaliation over min: 3.0 Second(s) |
+${value} Defensive Ability | 25 37 49 61 73 85 97 109 121 133 145 157 169 181 |
+${value}% Health | 10 12 14 16 18 20 22 24 26 28 30 32 34 36 |
+${value}% Health Regeneration | 35 50 65 80 95 110 125 140 155 170 185 200 215 230 |
MaxLevel | 10 |
UltimateLevel | 14 |