^a${value} Second(s) Recharge | 4 3.9 3.8 3.7 3.6 3.5 3.4 3.3 3.2 3.1 3 2.9
|
${value} Energy Cost | 22 21.5 21 20.5 20 19.5 19 18.5 18 17.5 17 16.5 16 15.5 15 14.5
|
Launches ${value} Projectile(s) | 1
|
${value} Physical Damage | min: [4.0, 8.0, 12.0, 17.0, 22.0, 28.0, 34.0, 41.0, 48.0, 56.0, 65.0, 75.0, 86.0, 98.0, 111.0, 125.0]
|
${value} Target Maximum | 1 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2
|
${value} Taunt | min: [5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0, 19.0, 20.0]
|
${value}% Slower Attack over ${duration} Second(s) | min: [18.0, 20.0, 23.0, 25.0, 30.0, 33.0, 35.0, 38.0, 40.0, 45.0, 48.0, 50.0, 53.0, 55.0, 60.0, 63.0, 65.0, 68.0, 70.0, 75.0]% Slower Attack over min: 8.0 Second(s)
|
${value}° Arc of Attack | 195
|
+${value}% Physical Damage | 3 4 6 7 8 10 11 12 14 15 16 18 19 21 23 25
|
MaxLevel | 12
|
UltimateLevel | 16
|