^a${value} Second(s) Recharge | 10
|
${value} Energy Cost | 85 88 90 93 95 98 100 103 105 108 110 113 116 119 122 130
|
${value} Second Duration | 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5 8 8.5 9 9.5 10 11
|
${value} Poison Damage over ${duration} Second(s) | min: [3.0, 6.0, 9.0, 12.0, 16.0, 20.0, 24.0, 28.0, 33.0, 38.0, 43.0, 49.0] Poison Damage over min: 1.0 Second(s)
|
${value}% Reduction to Enemy's Health | min: [1.0, 1.75, 2.5, 3.25, 4.0, 4.75, 5.5, 6.25, 7.0, 7.75, 8.5, 9.25, 10.0, 10.75, 11.5, 12.0]
max: [3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0]
|
${value}m between each target | 3.1 3.25 3.4 3.55 3.7 3.85 4 4.15 4.3 4.45 4.6 4.75 4.9 5.05 5.2 5.35
|
MaxLevel | 12
|
Spreads every ${value} Second(s) | 1.5 1.48 1.46 1.44 1.42 1.4 1.38 1.36 1.34 1.32 1.3 1.28 1.26 1.24 1.22 1.2
|
Spreads to up to ${value} targets at a time | 2
|
Spreads to up to ${value} targets total | 6
|
UltimateLevel | 16
|