^a${value} Second(s) Recharge | 14
|
${value} Energy Cost | 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 66
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${value} Crushing Damage over ${duration} Second(s) | min: [6.5, 9.5, 12.5, 15.5, 18.5, 22.0, 25.5, 29.0, 32.5, 36.0, 40.0, 44.5, 49.25, 54.25, 59.5, 65.0]
max: [10.5, 14.0, 17.5, 21.0, 24.5, 28.5, 32.5, 36.5, 40.5, 44.5, 49.0, 54.0, 59.25, 64.75, 70.5, 76.5] Crushing Damage over min: 3.0 Second(s)
|
${value} Physical Damage | min: [26.0, 38.0, 50.0, 62.0, 74.0, 88.0, 102.0, 116.0, 130.0, 144.0, 160.0, 178.0, 197.0, 217.0, 238.0, 260.0]
max: [42.0, 56.0, 70.0, 84.0, 98.0, 114.0, 130.0, 146.0, 162.0, 178.0, 196.0, 216.0, 237.0, 259.0, 282.0, 306.0]
|
${value} second(s) of Stun | min: [0.6, 0.65, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1.0, 1.05, 1.1, 1.15]
|
MaxLevel | 12
|
UltimateLevel | 16
|